Writing both fantasy as well as science-fiction, American author Margaret Weis is well known for her work over the years. Not only has she created unique literature, but she’s also produced highly immersive gaming worlds for her readers as well. With deeply involving universes surrounding her literature that allows her audience to delve right into, she’s well established within her field as an author of great scope.
Early and Personal Life
Born in Missouri in the city of Independence on the 16th of March, 1948, Margaret Weis has come to have a long and illustrious career as a respected American author. Gaining insight from the world around her at an early age, she went on to develop an interest in fantasy later on. This was when she realized that she wanted to pursue a career in writing creatively for a living. Gaining her bachelor’s degree in literature and creative writing, she moved on from the University of Missouri in 1970. This then helped to establish her early interest in writing giving it the grounding she needed to progress forwards. Working as an editor for some years following her graduation, she managed to secure herself a position and some experience in the field.
Currently living in Wisconsin within a converted barn, Margaret Weis is a brave survivor of breast cancer, after undergoing chemotherapy in 1993 and surviving. With two grown children she continues to write to this very day doing what she does best for a living. As more work is set on the horizon with much more to come, this appears to be the case from now on into the foreseeable future.
Writing Career
Producing a wide-array of children’s books throughout the late seventies and early eighties, Margaret Weis was known to concentrate on particular themes and arcs. Focusing on robots, computer graphics, along with various books surrounding thanksgiving, she knew her audience. Also known to help those with low reading ages, she produced adventure books for prisoners to help them raise their literacy levels.
Well known for her highly regarded series, she’s created a number of long-running franchises both in and around the fantasy genre. Her ‘Dragonlance’ gaming world is well established within the role-playing community not only for its extremely well established story-lines, but its immersive experiences as well. Seen of as a pioneer within her field, she manages to capture the essence of the genre, which is why her work is beloved by so many. Not only is she popular commercially though, but she’s also managed to garner a huge amount of critical acclaim too for her efforts throughout the years. This has led to her writing for a number of highly popular, already well established franchises in recent years such as that of the sorely missed cult television series ‘Firefly’. Further enhancing these worlds, she manages to give them continued life beyond the series cancellation.
As the years go on, she continues to do what she is best at and produce high-quality, fully interactive worlds that her audience can lose themselves in. With her readers and players growing every day, this looks like something that’s set to continue over the following years. As she also shows no signs of stopping anytime soon, this will carry on into the foreseeable future.
Dragons of the Autumn Twilight
First published in 194, this is a Dungeons and Dragons themed novel set within a fantasy landscape that was to become familiar with players over the years. Bringing in new characters as well, it worked to establish a new set of overall arcs and themes that were to become a standard for the series. This was the initial one in the series though, as it helped set-up a lot of the rules which were to become second nature for players over the years.
Starting with what is essentially a reunion for many of the characters, it sets up many of the key players as they are all brought together. Having previously gone off on many of their quests, they all return as old friends brought back to each other. Soon though they find that the village they’re meeting up in is the center of a religious conspiracy that’s controlled by a mysterious group known as the Seekers. This order are also collaborating with the Dragon Highlords in order to attack a continent called Ansalon. To stop them they realize they must work together once again to retrieve a Blue Crystal Staff that’s necessary for their plans. Will the group be able to work together and stop the Highlords from carrying out their terrible misdeed? Do they have what it takes to stay alive and keep themselves out of harm’s way in the process of doing so? Can they save the continent of Ansalon from the Dragon Highlords and the dragons of the autumn twilight?
The Doom Brigade
Initially published in 1996, this was to mark the first in off-shoot series of novels from the infamous Dragonlance franchise, which were to go by the name of ‘The Chaos War’ series. Establishing a whole new line, they were to produce a different set of arcs for the readers to get involved in. Utilizing a somewhat different tone, it still uses a lot of the same rules of the fantasy genre that were laid out beforehand, as this is what her readers have come to expect over the years with her now successful formula.
Beginning with a group who call themselves ‘The First Dragonarmy Engineering Regiment’, it charts their efforts to retrieve the first ever female Draconians set-up on Krynn following the ‘War of the Lance’. Looking for a new life too, they settle down in the Kharolis Mountain, but their Dwarf neighbors aren’t too receptive to the idea of their being there. They must then all work together to find their way and complete their given quest. Will they be able to find what they’re searching for, or is there too much trouble in the way preventing them from doing so? Can they make it to the end of their quest, or will tragedy befall them all? What will become of them all as they set-up ‘The Doom Brigade’?
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